


Multiplayer mode features six maps and seven different modes ranging from death matches to bomb diffusion challenges, with both online and local Wi-Fi support.

As with most FPS games these days, you’ve got Wolverine’s health recovery, if you’re low just duck behind a wall and you’ll be right in a bit.Īs well as single player campaign (in which there are 14 levels, although I didn’t really see too much definition between them, but that’s just a staple for the FPS genre), there is multiplayer. Although, dying just before you’re about to reach the next checkpoint is a bitch. These aren’t in-app purchases (as you’d expect from a game costing $7), but credits that you earn in gameplay.ĭying in combat means that you get sent back to the previous checkpoints, which are fairly enough spread throughout combat.
#Modern combat 3 for pc upgrade#
In regards to your armour, there’s a shop where you upgrade armour, ammo, gear, and so forth. The enemies are quite easy to kill, and you do get the pleasure of a kill cam, though it does feel a little cheap if you get this off auto-aim. It’s less about using tactics and being smart and more about being presented with a bunch of enemies in front of you and taking cover, ducking out and shooting, taking cover, shifting your aim to the next person and trusting that when you stick your head up the auto-aim will help direct you that bit more towards their head. This was easily fixed though (see: customisable buttons, above). One issue I was having was the fire button being in the realm of where I liked to swipe my thumb across to shift my view, so sometimes instead of moving around I ended up firing at a wall or something. It’s not the best, but it’s certainly far from the worst out there. The smoothness of when you move your view around is also something you have to get used to. But that obviously has to do with level design and they didn’t want me to take that shortcut, so I understand why they’d want to do that. Cos, y’know, battle hardened soldiers can’t make the step over office chairs. You can also jump over things in certain instances, although this doesn’t have the broadest application, since at one point I happened to get stuck behind a desk chair. However, MC3 is obviously trying to make you as comfortable as possible with using the touch screen controls. Now, I like my physical controllers for shooters, I like having that tactile feel because I find it easier to be accurate. You can shift the buttons around the screen and make them bigger or smaller, pretty much anything you want to do. The controls for MC3 are customisable with you either being able to move or aim on the left or right entire side of the screen, have just the move joystick on the bottom left sight, or have two ‘joysticks’ on the bottom left and right. Among this adjustable mode there is also gore, lefty mode, radar, hitmarker and hints.

Besides, you can always turn it off if you want. I know that a lot of people don’t like assisted aiming, but to be honest I think this is a good inclusion for the game, considering the inaccuracy of moving the aim by swiping on the screen. They’ve got the plot of evil invading foreigners, the graphics and an aiming system that goes towards the enemy as if they’re a magnet. MC3 has taken on the challenge of bringing an FPS game to iOS and from the get-go they’ve got a pretty strong handle of what they need to do to make it a success. But, looking at the trailer and screenshots for Modern Combat 3 (henceforth named MC3) I thought I would give it a shot. The only FPS games I’ve ventured into on the iPhone is COD Zombies, cos, well zombies.
