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Nights into dreams
Nights into dreams




nights into dreams

Except that’s not how you’re supposed to play, is it? NiGHTS’s levels are meant to be played again and again and again. It’s weird to say now, because as a kid the game seemed epic, infinite, mysterious, but in fact the whole thing can be banged out in about an hour, even if you’re not very good at it. Each level has four “mares” or tracks, starting with short loops that can be completed in a matter of seconds and ending with long circuits involving toboggan rides, rollercoasters, and getting shot out of cannons.

nights into dreams

Functionally, NiGHTS is a 2D side-scroller, its 3D environments reduced to a flat plane on rails in which the player is hurtling its avatar constantly to the right, like Sonic with floatier gravity. The story goes that Naka was inspired to create a game which mimicked the sensation of taking off in an airplane. How do I even explain NiGHTS? There’s the Wikipedia approach: NiGHTS into Dreams was a Sega Saturn game developed by OG Sonic Team luminaries Yuji Naka, Naoto Ohshima, and Takashi Iizuka. I’m not saying that no cishet person has ever played NiGHTS, but I’d put good money on them being a vanishingly small minority.

nights into dreams

You sparkly-eyed, garish, androgynous clown monstrosity. There are a few things from my childhood that, looking at now, make me go: “How the hell did I not realize sooner that I was astonishingly, flamingly queer?”įor me it was NiGHTS. This week, we have a guest post! If you have a Saturnday pitch you’d like make, please email with the subject line “Saturnday pitch.” Welcome back to Saturnday, the weekend column dissecting the games and stories surrounding Sega’s doomed mid-90s console.






Nights into dreams